Numerous individuals are voicing concerns about the maps in BF6 being overly compact. Nonetheless, the developers assert that there should be options for everyone, from aircraft pilots to ground troops.
Are the maps in Battlefield 6 too compressed? This issue has sparked intense discussion within the BF community since the initial beta weekend – even drawing parallels with CoD.
It’s likely this discussion will escalate when the second beta phase introduces Empire State, another battlefield emphasizing infantry combat within dense urban areas.
Shashank Uchil, Design Director for BF6, clarifies in an interview with VGC: Size isn’t everything!
Maps for every player
Uchil emphasizes that the team behind Battlefield 6 aims to create maps suitable for every kind of player.
While some maps may cater more to specific preferences than others, overall, players should be able to find a suitable space. He elaborates:
“For infantry combat enthusiasts, we want maps that function well for foot soldiers. Another player might prefer tanks and other ground vehicles. Fine, we’ll design a map that accommodates both tanks and infantry. Some may say, ‘I enjoy helicopters.’ So we’ll craft a map for that. And then there are jets. I’m not great at them. But there are players who excel at it; I have no clue how they do it. So we’ll create a map that appeals to that kind of player.”
Thus, tanks and jets will have the opportunity to thrive in Operation Firestorm and Mirak Valley, the largest map in BF6.
Rejecting “open worlds”
Simultaneously, the BF6 developers do not aim to create expansive maps solely for the sake of being large.
With its vast detail and destruction physics, Battlefield 6 intends to establish clear (technical) limits concerning the sheer size of the play area. Uchil states:
“Size isn’t everything, right? Just because you have an area of X square kilometers doesn’t guarantee a good map. And if you design an enormous map, you’ll want to populate that entire area with content, which effectively creates an open world. Then you’re compelled to make various compromises.”
The smallest and, therefore, more infantry-centric maps in BF6 are Siege of Cairo, Empire State, and Saints Quarter.
A matter of availability
Lead developer David Sirland discussed map design, suggesting that substantially larger maps will be available at launch compared to the beta.
Undoubtedly, there’s a significant uncertainty surrounding the live service in this context. The Battlefield series previously relied on thematically diverse DLCs with various focuses. For instance, Battlefield 3: Armored Kill introduced large-scale tank battles, while BF1’s expansion In the Name of the Tsar featured snow maps on the Eastern Front as a new setting.
Ultimately, fans will need to wait for the release of Battlefield 6 on October 10 to determine if all nine launch maps and modes are genuinely playable.
Additionally, the new Escalation mode will debut, merging the classic Conquest mechanics with a progressively dwindling game world that escalates (literally) towards the end.
The post Controversy over maps being too small in Battlefield 6 – DICE aims to cater to all player types, but makes it clear: “Size isn’t everything!” appeared first on Global Esport News.