"In Judas, You Sacrifice Companions" – Ken Levine Unveils Revolutionary Antagonist Framework

“The Big Three” – Allies or Adversaries?

Enthusiasts of *BioShock* recognize fixed villains like Fontaine and Comstock, but in *Judas*, the scenario shifts significantly. Game Director [Ken Levine shared on the official PlayStation blog](https://blog.playstation.com/2025/08/27/judas-ken-levine-details-how-player-actions-determine-who-becomes-the-villain/) that players will now actively influence who emerges as the antagonist in the conclusion. Three main characters, dubbed the “Big Three,” initially seem like potential allies. However, every choice, every conversation, or even neglecting a character can transform a friend into a formidable foe. Levine emphasizes that these characters are more than mere quest providers; they are vigilant companions who closely monitor your choices. If you respond too dismissively or forge the incorrect alliances, they may devise their own schemes—potentially leading to outright hostility. “We want it to feel like you’re truly losing someone when one of the characters turns against you,” Levine states.

“We want it to sting” – Emotional Resonance Over Conventional Villains

Levine took cues from established frameworks such as the Nemesis mechanic from *Middle-earth: Shadow of Mordor*. Yet, he assures that there will be more nuance: The “Big Three” will not only acquire new abilities but will also convey authentic feelings – happiness, disappointment, resentment. In this way, *Judas* aims to dismantle the traditional hero-villain dichotomy.

The system is crafted to enhance the story’s personal nature, creating a sense that players are risking a friendship. “We intend to explore this dynamic, and we want this choice to be utterly challenging,” Levine underscores. Thus, if you pull the wrong levers in *Judas*, you might find yourself battling someone you once viewed as your closest ally.

Levine was not able to provide a definitive release date. Publisher Take-Two CEO Strauss Zelnick recently indicated a timeframe of twelve months, but industry experts anticipate a later release. At the very least, there was a small consolation for the eager community: the newly released key art presents the game’s dark visual style for the first time, reminding us that *Judas* is continuing to evolve despite all the postponements.

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