The terms “consensus” and “RPS treehouse” typically have no connection, as shown by the blood splatter on every new RPS 100. However, among those of us engaged in the open world everything-’em-up Crimson Desert, a consensus has emerged that its expanse – its approximately 150 gigabytes of concepts, mechanics, and sheer maximalist fantasy – can easily come across as cumbersome.
To some extent, the same applies to its performance on PC. It’s not inadequate, often achieving a commendable balance between its stunning visuals and smooth framerates. It also provides solid support for newer (though not the latest) variants of DLSS and FSR. Nonetheless, it can be unstable and inconsistent, and while it responds well to appropriate settings adjustments, navigating through some ambiguously labeled upscaling options can be necessary, as well as dealing with what might be the most peculiar implementation of ray tracing – or, more accurately, Ray Reconstruction – found in all of PC gaming.
