Cities: Skylines 2, the eagerly awaited continuation of the beloved city-building franchise, has undergone a rocky development process. The recent transition in development teams, with Iceflake Studios taking the reins from Colossal Order, has sparked concerns regarding the project’s consistency and future direction. This change, taking place mere months ahead of the game’s launch, hints at deeper issues that have affected its development.
In a discussion, Mariina Hallikainen, CEO of Colossal Order, illuminated several of these challenges, specifically pointing out troubles with the Unity engine. The studio encountered considerable obstacles because certain Unity functionalities were not entirely operational, which influenced both the game’s advancement and performance. This dependence on a constantly evolving engine may have played a role in the game’s persistent issues, echoing a wider industry phenomenon wherein developers contend with swiftly progressing technology.
Although Cities: Skylines 2 has been in the works for close to three years, it continues to face multiple challenges, a scenario that is not unusual within the gaming sector. The shift to a new development team could either indicate a new beginning or further complicate the game’s progression. As fans anticipate enhancements, the situation highlights the intricacies and uncertainties that are intrinsic to game development.
