Going Medieval, the more approachable colony simulator similar to Rimworld, achieves its 1.0 release in March following 16 significant updates


**Going Medieval: From Early Access to Full Launch**

The highly awaited colony simulation and city-building title, *Going Medieval*, is on track to exit early access on March 12th, representing a crucial landmark in its development process. With its full launch, the game is expected to adopt the whimsical name “Gone Medieval,” a playful reference to its finished state and a lighthearted pun that fits the game’s medieval backdrop.

Since its introduction in early access during the winter of 2021, *Going Medieval* has transformed considerably. Initially characterized as a “buildier, more approachable Rimworld spinoff,” the game has broadened its features and intricacy, immersing players in its captivating medieval realm. The developers, Foxy Voxel, have tirelessly improved the game by introducing a wealth of new components over the years.

Significant features incorporated since its original release include the addition of fire and water dynamics, which introduce new layers of strategy and realism to gameplay. Players must now navigate the demands of managing these natural forces within their communities. The inclusion of siege weaponry has added an extra layer to the gameplay’s combat mechanics, necessitating players to strengthen their fortifications and devise strategies against potential assaults.

A trading system has been introduced, enabling players to participate in trade and resource management, greatly enhancing the economic dimensions of the game. These updates have been pivotal in transforming *Going Medieval* into a comprehensive and immersive adventure for players.

The forthcoming 1.0 launch promises even greater enhancements. According to Foxy Voxel, players can anticipate “a genuine endgame, fantastic updates, new content, and a plethora of achievements.” These additions aim to offer players a fulfilling conclusion to their medieval quests, along with fresh challenges and objectives to tackle.

As the game nears its full launch, enthusiasm is surging within the gaming community. Fans are keenly looking forward to the new content and upgrades that will be part of the 1.0 version. The developers’ dedication to polishing and broadening the game has been clear throughout its early access phase, and the final release is projected to present a refined and gratifying experience.

To commemorate this milestone, players are urged to “pop the good wine, sacrifice the prize calf, and let the trumpets resound from the battlements.” The path from early access to full launch has been a collaborative endeavor between the developers and the community, and the impending launch reflects the commitment and zeal that have fueled the game’s development.

For those keen on diving into the medieval universe of *Going Medieval*, a trailer is available, providing a sneak peek into the game’s vibrant and dynamic setting. As the release date draws near, players can ready themselves to embark on their own medieval journeys, constructing and managing their settlements in a world that is both challenging and fulfilling.

For additional information and updates regarding *Going Medieval*, visit the official page on Rock Paper Shotgun.