What Went Awry with Highguard? Ex-Employees Point to Developer Management's "Arrogance" in New Report


**The Rise and Fall of Highguard: An Inside Look at Its Unexpected Flop**

Highguard, a game that generated significant anticipation from the makers of Apex Legends and reportedly financed by Tencent, was expected to make a significant impact in the gaming sector. However, its launch was met with a lukewarm reception, leaving many questioning what went wrong. A recent article by Jason Schreier at Bloomberg sheds light on the reasons behind Highguard’s demise, drawing from interviews with former employees of Wildlight, the studio behind the game’s development.

**Development Challenges and Unrealistic Expectations**

The report indicates that one of the main issues was the ambitious nature of the project. The developers aimed to craft a game that would eclipse the success of Apex Legends, but this lofty aspiration resulted in unrealistic expectations and increased pressure on the team. The leadership’s overconfidence, as recounted by former employees, led to a lack of clear vision and constant alterations in the game’s design, causing confusion and frustration among developers.

**Funding and Resource Allocation**

Despite substantial financial support from Tencent, the management of resources appears to have been poorly executed. The emphasis on cutting-edge graphics and intricate gameplay mechanics diverted focus from fundamental gameplay aspects that could have improved the player experience. This mismanagement of resources contributed to a product that, while visually striking, failed to deliver the engaging content necessary to keep players engaged.

**Internal Struggles and Communication Breakdowns**

The report further emphasizes internal challenges within Wildlight, highlighting communication failures and a deficiency in collaborative teamwork. The swift growth of the team to meet development schedules resulted in a rift between departments, leading to a disjointed development process. This lack of collaboration restricted the capacity to tackle crucial issues and implement required changes effectively.

**Market Competition and Timing**

Highguard’s launch occurred amid a crowded market of similar games, making it challenging to capture player interest. The timing of the release, combined with the absence of innovative features, left Highguard battling to set itself apart from rivals. Players who were initially attracted to the game quickly gravitated toward other titles that provided a more refined and immersive experience.

**Lessons Learned and the Path Forward**

Highguard’s failure serves as a warning for game developers and publishers alike. It highlights the necessity of establishing realistic objectives, efficient resource management, and ensuring clear communication among development teams. As the industry continues to progress, these insights will be vital for future projects striving for success in a competitive environment.

In summary, the saga of Highguard is multifaceted, involving a blend of ambitious ambitions, mismanagement, and ill-timed decisions. Even though the game did not reach the success its creators envisioned, the lessons learned from its development experience offer valuable insights for the gaming industry overall.