The developers of Bradley the Badger aspire for it to become a satirical landmark in the video game industry.


Satire has historically been a fundamental component of film and television, providing a viewpoint from which audiences can critically analyze societal standards, politics, and cultural trends. Nevertheless, the gaming sector has yet to comprehensively adopt this genre, typically concentrating on action, adventure, and fantasy. This absence in the gaming arena is a concern that Davide Soliani, recognized for his contributions to “Mario + Rabbids,” and Christian Cantamessa, co-director of “Red Dead Redemption,” intend to tackle with their new endeavor, “Bradley the Badger.”

“Bradley the Badger” is a humorous platformer that merges nostalgic aspects with inventive gameplay. Unveiled at The Geoff Keighley Night, the game is announced as a blend of retro and new interpretations of the platforming genre. Soliani and Cantamessa aspire to develop a game that not only provides enjoyment but also acts as a satirical critique of the gaming industry itself.

The developers contend that gaming satire is due for a reawakening. While games have occasionally ventured into satirical territory, the genre has not been thoroughly examined or accepted. “Bradley the Badger” aims to alter this by offering a platform for players to engage with satire through an interactive medium. In doing so, Soliani and Cantamessa hope to ignite dialogues surrounding the significance of satire in games and inspire other developers to delve into this underexplored genre.

As the gaming industry progresses, the incorporation of satire could present a refreshing viewpoint and a novel means for players to interact with content. “Bradley the Badger” marks a move towards this prospect, challenging conventional norms and inviting players to experience the impact of satire in a manner that only video games can provide.