
Valve has recently unveiled a set of three new hardware devices expected to debut in 2026, including the Steam Frame VR headset, a revamped Steam Controller, and a fresh Steam Machine. Among these, the new Steam Machine stands out as the most unexpected, particularly given the unimpressive performance of the initial Steam Machines introduced in 2015. These first devices, which were constructed by partners as SteamOS mini-PCs, struggled to find a foothold in the market.
The upcoming Steam Machine, however, marks a major shift from its earlier versions. Crafted and developed entirely by Valve, this iteration is not only a hardware upgrade but also a strategic initiative to rectify previous shortcomings. Engineers Yazan Aldehayyat and Pierre-Loup Griffais pointed out that the main obstacle encountered by the original Steam Machines was the scarcity of games compatible with SteamOS. This challenge has been adeptly mitigated by the Steam Deck’s Proton software, which has greatly increased the number of compatible games available.
With Proton’s integration, Valve believes that the new Steam Machine will boast a solid array of games, making it a more enticing choice for gamers. This renewed emphasis on software compatibility, along with Valve’s in-house design and production, lays the groundwork for a possible revival of the Steam Machine idea. As the launch date nears, the gaming community will be closely monitoring to see if Valve’s latest endeavor can achieve success where its forerunners fell short.