Alright, I require you all to quiet down for a second because you’re diminishing the excitement of games. Last week, The Blood of Dawnwalker director Konrad Tomaszkiewicz revealed that the game’s timer mechanics might be eliminated in upcoming editions of the vampire (eventual) series. To me, this seems like a dull choice to make, as it’s the aspect that captivates me the most about the RPG. Furthermore, as stated by Tomaszkiewicz in a recent interview, the timer mechanic was indeed scaled back due to its initial feedback.
