Kaboom! A trailer has just dropped into your inbox, shattering your laptop into a shower of copper and ancient breadcrumbs. You frantically scan the skyline with your binoculars, but there’s no trace of the foe. Then: kablam! An explosive press release shoots into the rubble of your computer. You unfurl it with charred fingers, and read the announcement: the inaugural public playtest for Tyr is in progress, running until 2nd August.
What is Tyr? Kablooie! A high-octane [Steam page](https://store.steampowered.com/app/2445260/Tyr/) link obliterates what’s left of your PC to particles. Ah, I understand: Tyr is a fresh multiplayer tank shooter from [Stoke Games](https://www.stoke.games/team), a group of ex-[League of Legends](https://www.rockpapershotgun.com/games/league-of-legends), [Valorant](https://www.rockpapershotgun.com/games/valorant), [StarCraft](https://www.rockpapershotgun.com/games/starcraft) 2, and [Destiny 2](https://www.rockpapershotgun.com/games/destiny-2) creators. In case I hadn’t clarified enough, it places a significant emphasis on visibility and intelligence. What you can’t detect can certainly transform you into a crater. Here’s that trailer.
[Read more](https://www.rockpapershotgun.com/stealth-and-armour-placement-rule-supreme-in-tyr-the-new-tank-shooter-from-former-destiny-and-valorant-devs-with-a-public-playtest-now-live)
