Hail, valiant Ascenders and Door conquerors! A fresh beta patch has been released for the roguelite deckbuilder [Slay the Spire 2](https://www.rockpapershotgun.com/games/slay-the-spire-2), following last week’s resounding [integration of various beta updates into the game’s primary release branch](https://www.rockpapershotgun.com/after-a-month-of-haggling-with-players-mega-crit-make-slay-the-spire-2s-beta-patches-official-with-big-character-reworks-alongside-new-art-and-scoring-systems). This iteration of rebalancing specifically targets the game’s “baseline” difficulty, while aiming to ensure that repeated runs at the highest Ascension levels are achievable by only a “small” portion of players.
[Read more](https://www.rockpapershotgun.com/mega-crit-are-tinkering-with-slay-the-spire-2s-difficulty-in-a-new-patch-while-weighing-further-changes-to-everybodys-favourite-villain-the-doormaker)
