
Is it a bird? Is it a plane? Is it a truly flawed Zelda: Tears of the Kingdom? Is it an embarrassing vastness of an open world action-RPG? Is it a kind of clumsy Assassin’s Creed-like experience where you detonate things frequently? Is it an experience with unsteady combat that’ll break your heart? Is it a game where you need to hit 15 million buttons just to grab an item?
These are the kinds of inquiries people have raised as they’ve struggled to comprehend exactly what Crimson is before its launch this month. According to the primary marketing representative of developers Pearl Abyss, that’s a result of the flawed vastness of chaotic explosions being revealed far too soon.