
Larian Studios, celebrated for their contributions to the Divinity franchise, has recently commented on the incorporation of generative AI within their game creation process. CEO Swen Vincke has clarified the studio’s position, especially relating to the development of concept art for their forthcoming projects. In light of rising concerns regarding the ethical ramifications and potential copyright challenges linked to generative AI, Larian has opted to avoid utilizing AI in the concept art development for Divinity.
This choice arises amidst an expansive industry discourse about AI’s function in creative endeavors. Numerous artists and developers have voiced unease over AI’s capacity to mimic existing creations, which might result in claims of creative misappropriation or copyright violation. To alleviate these dangers, Larian has pledged to ensure that any AI-generated assets in their titles come from models trained solely on data that the studio possesses. This strategy aims to uphold the authenticity of their creative output while honoring the intellectual property rights of others.
Larian’s forward-thinking approach underscores their commitment to ethical game development methodologies. By opting to restrict the usage of generative AI and concentrating on proprietary data, the studio aspires to harmonize innovation with accountability. This choice not only tackles the pressing worries of the gaming community but also establishes a benchmark for how other developers may regard the adoption of AI technologies in the future.
As Larian progresses in developing new games, their dedication to ethical practices is likely to resonate with gamers and industry colleagues alike. The studio’s methodology serves as a reminder of the significance of transparency and responsibility within the swiftly advancing realm of game development.