
**Title: Dealing with Social Anxiety in the New Browser Game “Too High”**
In the constantly changing landscape of browser games, “Too High” presents a distinct experience that intertwines humor with the highly relatable subject of social anxiety. Developed by Christine Mi for the “Worst Nightmare” week of the Itch game jam Prototype Studio 2025, this game provides players a quirky yet profound perspective on the difficulties of articulating coherent thoughts while influenced by “happy eggs” at a gathering.
The gameplay of “Too High” is deceptively straightforward yet profoundly captivating. Players must construct a greeting by manipulating words with their mouse. Nevertheless, the difficulty escalates as various phrases, including “am I going to die” and “what did they just say,” fluctuate, interrupting the player’s communication efforts. This mechanic cleverly reflects the experience of social anxiety, where disruptive thoughts can thwart even the simplest exchanges.
Beneath its whimsical surface, “Too High” acts as a heartfelt commentary on the battles of social anxiety. The game’s design encapsulates the struggle to remain composed in social environments, where internal uncertainties and apprehensions frequently eclipse the dialogue. By replicating this experience, Christine Mi not only provides entertainment but also promotes empathy and awareness for those encountering similar challenges in everyday life.
For anyone keen on delving into this creative interpretation of social anxiety, “Too High” is accessible for play on Itch.io. It serves as a testament to the ability of games to confront intricate emotional experiences with inventiveness and humor.