Pillars of Eternity's Turn-Based Mode Launches Open Beta This Week, Drawing Inspiration from Deadfire


**Pillars of Eternity’s Turn-Based Mode: A New Chapter for Classic RPG Enthusiasts**

The renowned RPG, Pillars of Eternity, crafted by Obsidian Entertainment, has unveiled a highly awaited turn-based mode, now accessible in open beta for PC gamers since November 5th. This innovative mode signifies a notable departure from the game’s established real-time with pause combat system, providing players with a new tactical adventure reminiscent of traditional turn-based RPGs.

Obsidian’s choice to introduce a turn-based mode arises from both community interest and the triumph of the turn-based format in Pillars of Eternity 2: Deadfire. Nevertheless, the development team has considered the “entirely valid critiques” received from Deadfire’s version, as emphasized by game director Josh Sawyer in the announcement video. The goal is to refine and elevate the experience, ensuring it aligns with the high standards of their loyal fanbase.

The open beta offers a chance for players to contribute invaluable feedback, enabling Obsidian to implement necessary changes prior to the final release. This collaborative method not only commemorates the studio’s tenth anniversary but also reinforces their dedication to providing a polished and captivating gameplay experience.

As players engage with the turn-based mode, they can anticipate a more strategic combat mechanism where every choice is crucial. This mode promotes careful planning and execution, presenting a different rhythm and challenge compared to the original gameplay. The introduction of this mode is set to attract both newcomers and seasoned players eager to explore the realm of Eora with a renewed outlook.

In summary, Pillars of Eternity’s turn-based mode exemplifies Obsidian’s commitment to advancing their games driven by player feedback and industry developments. As the open beta evolves, the insights collected will play a pivotal role in influencing the final release, potentially establishing a benchmark for future RPGs to emulate.