New German Fantasy RPG Draws Inspiration from Dark Messiah, Offering More Than Merely Rapid-Fire Sword Combat and Impressive Visuals.


At its own showcase, publisher THQ revealed an exciting new fantasy role-playing game that could capture the attention of Dark Messiah enthusiasts.

Fantasy role-playing games have maintained their popularity for many years, and this trend is expected to continue. As millions of gamers look forward to a new Elder Scrolls, the next Baldur’s Gate, or Fable, lesser-known titles are also making their move for player affection.

A fresh contender is Fatekeeper. This first-person role-playing game was recently announced by publisher THQ, impressing with its stunning visuals, and is in development in Germany.

### What distinguishes Fatekeeper?

Fatekeeper seeks to blend classic and contemporary elements in role-playing games. Players can anticipate intricate role-playing systems, combat akin to Dark Messiah, and notably, a non-open world design. The development team comprises just 10 members based in Garmisch-Partenkirchen, adjacent to the Bavarian Alps. However, visuals convey more than words, so check out the trailer:

Yet, the trailer doesn’t capture everything the developers shared, so here are the key highlights regarding the mechanics and features:

– **Weapons**: We will defend ourselves against monsters and other foes using swords, axes, and similar medieval arms. The trailer presents the familiar mix of attacking, blocking, and dodging, with each action consuming stamina. Additionally, players can engage in a variety of special attacks and other maneuvers. Weapons can also be equipped with poison.

– **Magic:** Players can cast spells whenever they choose, all of which include a physical element. For instance, we can hurl objects or foes using telekinesis, shove them off cliffs with a gust of wind, or freeze water surfaces and then melt them with a fireball. There’s also the ability to create custom spells.

– **World:** While there is no open world, there’s no need to worry about linear levels. Players will have the opportunity to explore areas for hidden treasures or alternative paths. There will be puzzles requiring careful observation and inspection of collected items to unveil secret functions.

– **Skills**: A comprehensive skill system is expected, though the developers have yet to disclose details. Skills may relate to weapon use, armor, magic, or alchemy, among other aspects.

– **Story and setting:** The developers have not yet divulged the narrative behind Fatekeeper. However, it is evident the story is intended to be dark and, according to them, significant for the role-playing experience.

There is currently no specific release date for Fatekeeper. However, the shown gameplay already appears quite refined and does not indicate any developmental shortcomings. Thus, we might be able to experience Fatekeeper fairly soon, likely before the launch of The Elder Scrolls 6.

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