Baldur’s Gate 3 Mayhem: Gamer Abducts 70 NPCs for Endless Boss Fight.


In the battle against Grym, every bit of assistance is valuable. One enthusiast took things to the next level, abducting numerous NPCs and causing the entire game to struggle under the weight of the encounter.

Baldur’s Gate 3 permits a variety of unconventional tactics. Using a gnome as an ad-hoc weapon? Concluding a boss encounter by pushing the adversary into an abyss amidst dialogue? All perfectly normal.

Recently, one player uncovered a distinctly unconventional technique for conquering the notorious boss encounter in the Adamant Forge: He kidnapped 70 NPCs from Act 1 and tossed them into the arena. This not only results in spectacular disorder, but it also pushes the game to its extreme capabilities.

Like an MMO raid

The full tale can be located, presented as a battle diary, on Reddit. We’ll highlight the most thrilling discoveries and outline how to replicate the feat. As u/xehparr put it, I assembled a 70-member raid team to take on Grym in honor mode in BaldursGate3.

User xehparr elucidates the concept: Why restrict the confrontation with the formidable (optional) boss from Act 1 to just four players? It would be far more effective for a legion of NPCs to absorb the damage. Naturally, they don’t eagerly join the fray; they must be painstakingly dragged into the conflict first.

This demands considerable effort and time – according to xehparr, gathering his horde took him six hours. This guide, which also motivated xehparr, details how to maneuver NPCs using a strength potion and the “improvised weapon” feature:

Even in planned encounters, a round may take an agonizingly long time if the enemy AI is slow to respond. With over 70 characters in play, one can only imagine the amount of patience required before getting to take action again. Or, as Reddit user thatonemoze articulates in the discussion:

Bro, you could whip up a complete three-course meal before it’s your characters’ turn.

xehparr then expresses in the comments his frustration at the lengthy wait. Moreover, the game itself began to lag significantly – it’s remarkable that it didn’t crash outright. Instead, Halsin’s AI ceased functioning, embodying classic bear behavior. He simply had a momentary lapse in thought. However, after rebooting the game, the battle did resume.

Ultimately, only xehparr’s three characters remained standing. Grym and the NPCs, on the other hand… laid on the ground for a spell. The entire clash stretched over an hour and a half, resulting in a memorable narrative. Disappointingly, xehparr received few experience points, as many of the NPCs perished in the lava and thus yielded no XP. The studio has long recognized that Larian fans enjoy turning RPGs on their heads – and they wholeheartedly encourage this. Divinity: Original Sin 1 and 2 already showcased a plethora of exploits. Baldur’s Gate 3 has elevated this concept further. This aligns flawlessly with the D&D model, where the only constraints are the benevolence of the game master.

The post Chaos in Baldur’s Gate 3: For one of the toughest boss fights, a player kidnaps 70 NPCs and engages in a battle for eternity. appeared first on Global Esport News.