Anyone who has experienced the initial segment will recognize that this isn’t centered around shooting, but rather on equilibrium. Navigating rivers, scaling cliffs, with significant weight upon your shoulders – the gameplay in 2025 is equally slowed down and demands patience. Yet, this tranquility is not a flaw, but a technique. Kojima aims for us to experience: Isolation, connection, disintegration. And he accomplishes this.
From a technical standpoint, the PS5 title is a premium product: The facial expressions are meticulously detailed, the landscapes between Mexican ruins and fog-laden forest valleys appear so authentic that one might be awestruck. The music and sound production enhance the immersive atmosphere – often serene, then abruptly intense.
Puzzles, stars, and depth: an extraordinary work with the bravery to be distinctive
It is in the second act that Death Stranding 2 reveals all its capabilities. The narrative is conveyed more clearly than in its predecessor, yet remains unmistakably Kojima: enigmatic, intricate, captivating. Thanks to the new encyclopaedia “Corpus”, newcomers can stay oriented. Those eager to explore further will uncover nods to philosophy, politics – and popular culture.
Stars like Léa Seydoux, Elle Fanning, and Guillermo del Toro (silent this time) add further significance to the world. The boss encounters are dramatically presented, even if they are not particularly challenging in terms of gameplay. Conversely, the decisions in mission design are commendable: sneak or shoot, take risks or take the long way – the player ultimately enjoys genuine freedom of choice.
Whether you will adore the game hinges on your expectations. Those seeking action might often find themselves puzzled. However, those who appreciate Kojima’s unwavering vision will experience a game that takes risks like few others – and succeeds in numerous aspects. Death Stranding 2 is not suited for everyone. But for some, it is the game of the year.
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