The Latest Co-Op Shooter from the Creators of Control Deliberately Avoids the Most Frustrating Aspects of Live-Service Games


Title: FBC: Firebreak – Remedy’s Cooperative Shooter Aims for a Player-Centric Live-Service Model

In a landscape where live-service games frequently come with caveats—daily logins, battle passes, and a sense of duty resembling a second job—Remedy Entertainment is adopting a refreshing strategy with its forthcoming multiplayer game, FBC: Firebreak. Set within the bizarre and ever-changing corridors of the Oldest House, the game expands the Control universe into the realm of co-op play without imposing the usual constraints of the live-service framework.

A Fresh Take on the Oldest House

FBC: Firebreak signifies a notable shift from the single-player storyline of Control. Instead of embodying Jesse Faden, players will step into the role of a specialized task force within the Federal Bureau of Control (FBC). The game is crafted as a collaborative multiplayer experience, enabling teams to confront supernatural challenges and unusual anomalies together.

Although it incorporates a live-service architecture, Remedy has clearly stated that Firebreak will not tread the monetization-heavy path that has faced backlash in recent times.

“All Playable Content Will Always Be Free”

In a discussion with GamesRadar, Game Director Mike Kayatta highlighted the studio’s dedication to maintaining accessibility and fairness. One of the key points made was that all post-launch playable content—termed “jobs” in the game—will be available free of charge to all players.

“All of our post-release playable content, such as jobs, will always be free,” Kayatta affirmed. “It was paramount for us that everyone has access to the same content pool.”

This strategy guarantees that the player community stays unified, avoiding division caused by paid expansions or exclusive missions. It also implies that players returning after a break won’t encounter locked content.

No Battle Pass, No FOMO

Arguably the most compelling element of Remedy’s strategy is its departure from the conventional battle pass system. While numerous live-service games implement battle passes to boost engagement and revenue, these often induce a sense of urgency and fear of missing out (FOMO) among players.

“We certainly don’t want to make it feel like you have a second job,” Kayatta explained. “We genuinely aimed to eliminate any sense of FOMO, so we have no interest in a traditional battle pass.”

Instead, Firebreak will feature cosmetic items available for purchase, which will be solely aesthetic and will not influence gameplay. This choice is in line with Remedy’s philosophy of allowing players to enjoy the game at their own pace.

“We don’t want to pressure you to log in daily, and we won’t penalize you if you take a break to play other games and later return,” Kayatta added. “Naturally, we would love for you to play FBC: Firebreak consistently, but ultimately, our goal is to ensure you engage with the game on your own terms.”

A Positive Change in Live-Service Gaming

Live-service games have encountered increasing skepticism from players over aggressive monetization practices, including season passes, subscription fees, and pay-to-win strategies. Remedy’s approach with FBC: Firebreak signifies a deliberate effort to distance itself from these norms and cultivate a more player-friendly atmosphere.

By emphasizing cooperative gameplay, complimentary content updates, and optional cosmetics, Firebreak aims to nurture a vibrant and inclusive community. It’s a daring step that could potentially establish a new benchmark for the development and maintenance of live-service games.

Looking Ahead

As excitement mounts for FBC: Firebreak, enthusiasts of the Control universe and newcomers alike can expect a game that honors their time and investment. With Remedy steering the project, renowned for its storytelling depth and innovative gameplay, Firebreak has the chance to reshape the definition of what a live-service game can be—enjoyable, equitable, and free from excessive grinding.

Stay tuned for more announcements as Remedy unveils further details and gameplay footage leading up to the game’s launch. In the meantime, ready yourself to revisit the Oldest House—this time, with allies by your side.