"Enhancement in Action: Nvidia Activates Frame Generation for Legacy GPUs"


**Nvidia’s Multi-Frame Generation: A Peek into Tomorrow’s GPU Innovations and Backward Compatibility**

At CES 2025, Nvidia captured the spotlight in the technology arena with the launch of its cutting-edge GPU collection, led by the RTX 5090, along with the debut of DLSS 4, its latest AI-driven upscaling advancement. One of the standout elements of DLSS 4 is “Multi-Frame Generation,” an innovative feature that aims to greatly improve gaming performance by producing as many as three frames for each intermediate image calculation. Nevertheless, this state-of-the-art function is presently restricted to the RTX 5000 series GPUs.

This limitation has ignited conversations regarding the potential for Nvidia to eventually broaden frame generation functionality to previous GPU architectures, like the RTX 3000 and 4000 series. Recent remarks from Nvidia’s Vice President of Applied Deep Learning Research, Bryan Catanzaro, have fueled this speculation, keeping the opportunity for backward compatibility open for the future.

### **What is Multi-Frame Generation?**

Multi-Frame Generation represents an advancement of Nvidia’s frame generation technology, first launched with DLSS 3. While DLSS 3 could interpolate a single frame between two rendered frames, DLSS 4 elevates this by generating as many as three frames per calculation. This progression not only increases frame rates but also improves the smoothness and responsiveness of gameplay, rendering it an invaluable feature for gamers and content creators alike.

The technology utilizes Nvidia’s tensor cores and AI algorithms to predict and create frames with impressive precision, lessening the computational strain on the GPU and facilitating enhanced performance even in graphically intensive situations. However, the necessity for advanced hardware capabilities has confined its availability to the RTX 5000 series, at least for the time being.

### **Why the Exclusivity?**

Nvidia has a tradition of linking new features to its newest hardware launches, and Multi-Frame Generation is no different. The company has defended this exclusivity by highlighting the requirement for state-of-the-art hardware capabilities, such as superior tensor core performance and memory efficiency, which are vital to DLSS 4’s operation.

Historically, Nvidia has made similar choices with DLSS 3’s frame generation, which was initially limited to the RTX 4000 series due to its dependence on the Optical Flow Accelerator (OFA). Nvidia maintained that older architectures like Ampere (RTX 3000) and Turing (RTX 2000) did not possess the necessary OFA performance to utilize the technology. However, DLSS 4 signifies a shift in strategy by moving away from OFA and increasingly relying on tensor cores, possibly opening the door to wider compatibility.

### **Bryan Catanzaro’s Comments: A Glimmer of Hope for Legacy GPUs**

In a recent discussion with Digital Foundry, Bryan Catanzaro delved into the potential of activating frame generation on older GPU models. While he refrained from making definitive assertions, his remarks suggested the technical possibility of such a development.

“I think it’s primarily an issue of optimization, engineering, and ultimately the overall user experience. We’re launching the finest multi-frame generation technology with the RTX 50 series, and we’ll assess what we can achieve with older hardware moving forward,” Catanzaro commented.

This statement implies that Nvidia is at least considering the potential for retrofitting frame generation capabilities to older GPUs, assuming that the necessary optimizations can be performed without sacrificing the user experience. It also introduces the possibility that high-performance RTX 4000 GPUs, which have excellent tensor core capabilities, could indeed support Multi-Frame Generation in the future.

### **The Market Strategy Quandary**

Although the technical plausibility of enabling frame generation on older GPUs looks promising, Nvidia confronts a strategic conundrum. Allowing older GPUs to utilize features like Multi-Frame Generation might diminish the attractiveness of the RTX 5000 series, especially among gamers reluctant to upgrade their systems. From a business standpoint, Nvidia may favor preserving the exclusivity of DLSS 4’s advanced features to boost sales of its newest GPUs.

Nonetheless, the competitive environment could sway Nvidia’s decision. AMD, Nvidia’s main competitor, has embraced a more inclusive strategy with its FidelityFX Super Resolution (FSR) technology. FSR 3, which encompasses its own frame generation variant, is open-source and compatible with a diverse array of GPUs, including older versions. This approach has garnered AMD acclaim for its accessibility and may compel Nvidia to consider a similar path to keep pace in the market.

### **The Significance of Tensor Cores in Backward Compatibility**

A crucial factor that could facilitate frame generation on older GPUs is the emphasis on tensor cores over the Optical Flow Accelerator. Tensor cores, which are specialized hardware components tailored for AI and machine learning tasks, are included in Nvidia’s RTX 2000, 3000, and 4000 series GPUs.