# Diablo 4 Season 7: Major Class Revamps, Loot System Overhaul, and a Tribute to the Witch Doctor
Blizzard Entertainment is making impactful changes with **Season 7** of *Diablo 4*. The eagerly awaited **Patch 2.1.0** brings extensive modifications to class balance, an overhauled loot system, and a nostalgic tribute to the *Diablo 3* Witch Doctor class. With these revisions, Blizzard intends to respond to player feedback, refresh gameplay dynamics, and invigorate the overall experience. Here’s a comprehensive summary of the upcoming features.
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## **Cross-Class Modifications: Increased Variety, Enhanced Damage**
A pivotal highlight of Season 7 is the complete revamp of abilities present across all classes. Blizzard has made adjustments to numerous skills, legendary aspects, and unique items to foster more dynamic, versatile, and powerful builds. The adjustments are set to promote a more captivating gameplay experience while addressing persistent balance issues.
### **General Updates**
– **Ultimates:** Numerous ultimate abilities have received buffs, showing increased damage and added effects, thereby enhancing their significance in battles.
– **Legendary Aspects:** A broad assortment of legendary aspects has been reworked or heightened with additional bonuses, prompting players to try out new builds.
– **Tempering & Masterworking:** Newly introduced crafting recipes and tweaks now allow for improved customization of equipment, granting players greater authority over their gear optimization.
These updates are designed to ensure that each class feels more gratifying to engage with, offering stronger abilities and a wider range of viable build options.
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## **Witchcraft Powers: A Salute to the Witch Doctor**
Season 7 presents a novel gameplay feature focused on **witchcraft powers**, which act as a spiritual tribute to the cherished Witch Doctor class from *Diablo 3*. Although the Witch Doctor is not playfully available in *Diablo 4*, these powers revive some of its signature elements.
### **New Witchcraft Powers**
Blizzard has disclosed two of the 25 newly introduced witchcraft powers, each providing distinctive gameplay possibilities:
1. **Poison Frog Minion:** Summons a frog that afflicts foes with poison. Upon demise, the frog detonates, inflicting area damage. At rank 5, it acquires the ability to taunt enemies, redirecting their focus.
2. **Firebat Minion:** Calls forth a battalion of bats that inflict fire damage on adversaries. At higher levels, the bats can stun their targets, incorporating a layer of crowd control.
These powers aim to infuse variety and creativity into builds, enabling players to explore novel tactics. With a total of 25 witchcraft powers, players can look forward to an exciting and rejuvenating gameplay experience.
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## **Loot System Overhaul**
The loot mechanics in *Diablo 4* have been a subject of debate among the community, and Blizzard is directly tackling these issues in Season 7. The revisions prioritize enhancing the quality and accessibility of **ancestral items** (inherited items) as well as improving the crafting framework.
### **Notable Loot Changes**
– **Increased Drop Rates:** The likelihood of finding ancestral items has been considerably amplified, making them easier for players to acquire.
– **Improved Affix Rolls:** Unique items possessing more primary affixes will now have enhanced rolls on their aspects, assuring that they feel more gratifying to earn.
– **Higher Aspect Rolls:** Ancestral items will generally showcase higher rolls on their aspects, increasing their worth for completing the Codex of Power.
– **Crafting Improvements:** Players now have the ability to craft **amulets and rings** using gem fragments, with a chance to create ancestral-quality gear.
These revisions are designed to render loot farming more enjoyable and rewarding, addressing one of the primary concerns from the player community.
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## **Class-Specific Adjustments**
Season 7 introduces significant balance refinements across all classes, ensuring that each playstyle appears effective and rewarding. Here’s an in-depth look at the changes for each class:
### **Spiritborn**
– **Thunderspike:** Vigor generation boosted from 5 to 7.
– **Stinger:** Damage raised from 70% to 77%.
– **Razor Wings:** Maximum active Razor Wings increased from 12 to 15.
– **Concussive Stomp:** Maximum barrier enhanced from 30% to 40% of max health.
– **Payback:** Cooldown shortened from 15 to 8 seconds.
– **Velocity:** Now generates Vigor during movement, irrespective of damage received.
### **Barbarian**
– **Hammer of the Ancients:** Damage elevated from 80% to 90%. Critical hits now scale more smoothly with charged fury.
– **Whirlwind:** Damage increased from 18% to 22%.
– **Iron Maelstrom:** Cooldown reduction is now more efficient with weapon switching, and damage metrics have been modified.
– **Walking Arsenal (Passive):** Damage ramped up by 15% per weapon.