Three Years Following Its Catastrophic Release, Rockstar Has Finally Revamped the GTA Trilogy


# The Initially Ill-Fated Reissue of the Three GTA Classics Has Finally Been Corrected, and It’s Lifting Spirits

It’s hard to believe that *GTA: The Trilogy – The Definitive Edition* came out three years ago. Time really does fly, and for numerous enthusiasts of the *Grand Theft Auto* franchise, those years have been rife with annoyance and letdowns. The eagerly awaited remaster of three legendary titles—*GTA III*, *GTA: Vice City*, and *GTA: San Andreas*—was overwhelmed with glitches, subpar performance, and questionable design decisions right from the start. However, in an unexpected twist, Rockstar Games has discreetly issued a patch that finally makes the trilogy feel like a complete package. And yes, **it truly functions now!**

## A Subtle yet Meaningful Update

On November 12, Rockstar rolled out **Patch 1.112** for *GTA: The Trilogy – The Definitive Edition* on PC, PS5, and Xbox Series X/S. The update arrived with little fanfare, but its significance has been tremendous for fans who had been anticipating a proper resolution. According to the **official patch notes**, the update only outlines two modifications:

– A multitude of bug fixes and enhancements.
– A new “Classic Lighting Mode” that recreates the skies and lighting effects from the original releases.

While these notes may appear lackluster at first glance, the reality is much more thrilling. The patch has introduced a variety of enhancements that have finally allowed the remastered trilogy to embody the definitive edition it was intended to be.

## Changes Brought by Patch 1.112

Although Rockstar’s official patch notes were minimal, fans quickly dove into the update, sharing their discoveries across social media platforms like X (formerly Twitter) and YouTube. The community has revealed an array of improvements that have greatly enriched the gameplay experience. Here are some of the most significant alterations:

1. **Enhanced Fog and Volumetric Clouds**: One aspect of the remaster that drew heavy criticism was the elimination of fog, which made the game world seem smaller and less immersive. The new patch reinstates fog and volumetric clouds, restoring the atmospheric richness of the original games. This also prevents players from seeing too far into the distance, which had been a frequent complaint regarding the remaster.

2. **Refined Combat Mechanics**: In *GTA III* and *Vice City*, players are now able to run while shooting with shotguns and assault rifles, which introduces a necessary level of fluidity to combat. This slight but powerful change modernizes gameplay without losing the essence of the original titles.

3. **Corrected Animations**: The remaster gained notoriety for its faulty animations, where characters often moved in odd and unnatural ways. For instance, CJ from *San Andreas* would awkwardly slouch while cycling, and characters would consume sodas by pouring them through their foreheads. These glitches have now been resolved, making the animations feel smoother and more faithful to the original games.

4. **Restored Window Textures**: One of the more peculiar modifications in the remaster was the choice to render building windows transparent, resulting in visual distortions and inconsistencies. The new patch reinstates the opaque windows from the original games, addressing many of the graphical issues that plagued the remaster.

5. **Pause Cutscenes**: A simple, yet appreciated enhancement—players can now pause cutscenes, a feature that was inexplicably absent from the remaster.

6. **Claude’s Middle Finger Gesture**: Fans of *GTA III* will be delighted to learn that Claude can once more give people the finger, just as he did in the original game. It’s a minor detail, but one that enhances the authenticity of the experience.

## The Return of Classic Lighting

Perhaps the most noteworthy change introduced by Patch 1.112 is the **Classic Lighting Mode**. This new feature restores the stylized skies and lighting effects that were a defining characteristic of the original games. In *San Andreas*, for instance, the skies can once again shift to vibrant orange or deep purple, creating the moody, atmospheric feel that fans cherished.

This lighting mode was originally implemented in the mobile versions of the games, where it received widespread acclaim. Now, it has finally arrived in the PC and console editions, and the difference is profoundly noticeable. As one fan on X expressed, “Bro, the Classic lighting doesn’t even look like the same game as the old GTA DE graphics. Never going back.”

## An Odd Omission: Grove Street Games

One unusual change that has caught the attention of fans is the absence of the **Grove Street Games logo** from the main menu. Grove Street Games was the studio charged with developing the *Definitive Edition*, and this is not the first time they’ve collaborated with Rockstar on