Diablo 4 Season 6: Full Information on the Release and Update 2.0


# Diablo 4: Vessel of Hatred – Everything You Need to Know About Season 6 and Update 2.0

The eagerly awaited **Season 6** of *Diablo 4* is just on the horizon, debuting alongside the monumental **2.0 update** and the new expansion, **Vessel of Hatred**. With a plethora of new features, mechanics, and content, this season is set to be one of the most thrilling yet. Here’s all you need to know about the upcoming launch.

## Release: When Does Season 6 Start?

**Season 6** of *Diablo 4* is slated to officially kick off on **October 8th**, immediately after the end of Season 5. The release will happen in tandem with the introduction of the **Vessel of Hatred** expansion. If Season 5’s timeline is any indicator, expect the preload to be available an hour prior to launch, likely around 6 PM, with the season itself commencing at 7 PM. The **Public Test Realm (PTR)** for the new season was available from September 4 to 11, providing players a glimpse of what lies ahead.

## Season Theme: What’s Season 6 About?

Though the formal theme for **Season 6** has yet to be completely disclosed, there have been solid clues from the PTR. The season is anticipated to be titled **“Season of Hate”**, in line with the name of the new expansion, *Vessel of Hatred*.

It is expected that the season will center around **Mephisto**, the Lord of Hatred and father of Lilith, who has had limited appearances in *Diablo 4* so far. Players can look forward to encountering foes twisted by Mephisto’s hatred, and perhaps even facing the Prime Evil himself.

A new gameplay element called **Worldwalkers** will be unveiled as well. These adversaries must be vanquished to unlock **Hell Portals**, enabling players to discover new regions and acquire powerful enhancements.

## Content: What’s New in Update 2.0?

Season 6 will be launched alongside the **2.0 update**, which introduces a multitude of fresh features and alterations to the game. Here’s a concise summary of the key updates:

### The New Level Cap

One of the most significant alterations in **Season 6** is the implementation of a **new level cap**. Rather than the previous limit of level 100, players will now only advance to **level 60**. Levels 1 to 60 will continue to serve as the standard character levels, where players gain skill points. After achieving level 60, players will start earning **Paragon points**.

### Paragon System and Glyphs

The **Paragon system** is undergoing a substantial revamp in **Update 2.0**. Players will now be able to accrue up to **300 Paragon points**, increasing from the earlier limit of 200. These points will have greater significance in the latter stages of the game, enabling more pronounced character growth.

Moreover, **Paragon points will now be realm-bound**, meaning they will benefit all characters within a specific realm. This modification will simplify the leveling process for additional seasonal characters. **Glyphs**, capable of being elevated to level 100, will also have a more significant impact, though their upgrades will rely on a random system influenced by the difficulty level.

### New Difficulty Levels

Four new **“Torment” difficulty levels** will be added, alongside the existing difficulty settings. These new levels will empower players to adjust the game’s challenge to suit their capabilities. The new difficulty settings will also influence **Nightmare Dungeons** and other instanced content, which will now scale based on **Smart Keys**—new access items that facilitate entry into instanced environments.

## Vessel of Hatred: What’s Coming with the New Addon?

The **Vessel of Hatred** expansion will unveil a treasure trove of new content, including a new class, areas, and features. Here’s what you can anticipate:

### Runes and Rune Words

**Runes** are making a comeback in *Diablo 4* with **Vessel of Hatred**. Players will have the capability to merge various types of runes to generate **powerful effects**. The system will feature two categories of runes: **Runes of Ritual**, which dictate the condition (e.g., consuming a potion), and **Runes of Invocation**, which determine the result (e.g., initiating an earthquake). This framework will enhance customization and strategic depth.

### New Class: Spiritborn

The **Spiritborn** is the latest class being introduced in *Diablo 4*. Originating from the jungles of **Nahantu**, the Spiritborn integrates **swift melee attacks with elemental magic**. This class wields lengthy melee weapons such as