"Publisher Team Responsible for Creative Successes Such as Stray, Journey, and Outer Wilds Leaves Together"


# Power Struggles at Annapurna Interactive: Complete Team Resigns Following Unsuccessful Talks with Megan Ellison

The gaming landscape has seen its share of upheaval in recent years, with widespread layoffs and corporate restructuring becoming increasingly frequent. Recently, Microsoft revealed another wave of layoffs, shedding 650 positions within its gaming sector. Nevertheless, the recent turmoil at Annapurna Interactive, the publisher of critically acclaimed titles such as *Journey*, *Stray*, and *What Remains of Edith Finch*, stems not from external layoffs but from a significant internal power conflict.

## Negotiations Break Down, Leading to Team Resignation

As per a report from *Bloomberg*, the publishing team at Annapurna Interactive had been involved in extensive negotiations with Megan Ellison, the wealthy owner of Annapurna Pictures, regarding the potential spin-off of the video game division into a standalone entity. The intention was to provide Annapurna Interactive with greater autonomy and oversight over its future trajectory, distinct from its parent company, Annapurna Pictures, which is primarily focused on film production.

However, these discussions were abruptly terminated when Ellison decided to withdraw from negotiations. This choice led to a strong reaction from Annapurna Interactive’s leadership. Studio head Nathan Gary, who played a pivotal role in pursuing independence, stepped down from his role. In a display of unity, the entire 25-member team subsequently followed suit, vacating the company collectively.

In a communication to *Bloomberg*, the team conveyed their profound regret regarding the decision but stressed that it was not made hastily:

> “All 25 members of the Annapurna Interactive team have resigned together. This was one of the hardest decisions we have ever had to make, and we did not take it lightly.”

## The Future of Annapurna Interactive: What’s Next?

The unexpected exodus of the entire publishing team has reverberated throughout Annapurna Interactive’s business network, especially among the smaller indie developers who depend on the publisher for assistance. Many are concerned that their projects might face uncertainty or that funding could be withdrawn, endangering their games’ future.

In response, the company acted swiftly to reassure its partners. During the negotiations with Ellison, Annapurna had already appointed Hector Sanchez, a former manager at Epic Games and co-founder of Annapurna Interactive, as the new leader of the gaming division. Sanchez was ready to lead the division if the spin-off had been successful, and now, following the mass resignation, he has stepped into the role of interim head.

Sanchez assured business partners that all current contracts would be honored and that the company would promptly seek to replace the departed staff. He highlighted that Annapurna Interactive remains dedicated to its developers and their endeavors.

Megan Ellison also released a statement to *Bloomberg*, reaffirming the company’s commitment to its partners and its future in the gaming realm:

> “Our top priority is to support our developer and publishing partners during this transition. We are committed not only to our existing games, but also to expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and television, games, and theater.”

## Annapurna Interactive’s Heritage and Prospects

Annapurna Interactive has established a reputation as a publisher of smaller, artistically ambitious games that frequently challenge the limits of storytelling in the medium. Titles like *Stray*, recounting the journey of a stray cat in a cyberpunk landscape, and *What Remains of Edith Finch*, a narrative exploration of a family’s sorrowful legacy, have received widespread acclaim for their ingenuity and emotional resonance.

The company’s upcoming lineup features highly awaited titles such as *Silent Hill: Townfall* and *Blade Runner 2033: Labyrinth*, the latter representing Annapurna Interactive’s first internally developed project. The fate of these projects, along with the company’s broader strategy, will likely be influenced by the new leadership under Hector Sanchez.

Moreover, just last month, Annapurna unveiled a collaboration with Finnish developer Remedy Entertainment to adapt popular game franchises *Control* and *Alan Wake* into films, indicating the company’s ongoing interest in connecting interactive and traditional storytelling.

## The Wider Context of Industry Challenges

The turmoil at Annapurna Interactive occurs during a period when the gaming industry at large faces notable difficulties. Major corporations like Microsoft, Activision Blizzard, and Electronic Arts have all disclosed layoffs or restructuring initiatives in recent months, often citing a need to optimize operations or refocus on core business aspects.

Nonetheless, the situation at Annapurna Interactive is particularly striking because it was not fueled by corporate downsizing but rather by an unsuccessful attempt at achieving independence. The mass resignation of an entire team is a rare and dramatic occurrence, highlighting the profound divisions within the company regarding its future direction.

For the moment, the gaming community will be closely observing how Annapurna Interactive navigates this pivotal moment.