{"id":31152,"date":"2026-07-02T18:33:21","date_gmt":"2026-07-02T18:33:21","guid":{"rendered":"https:\/\/havefunesports.com\/?p=31152"},"modified":"2026-07-02T18:33:21","modified_gmt":"2026-07-02T18:33:21","slug":"frictionals-soma-follow-up-ontos-postponed-to-2027","status":"publish","type":"post","link":"https:\/\/havefunesports.com\/?p=31152","title":{"rendered":"Frictional&#8217;s Soma Follow-Up Ontos Postponed to 2027"},"content":{"rendered":"<p>**Game Postponements: A Frequent Pattern in the Sector**<\/p>\n<p>In recent times, the gaming sector has observed a prominent pattern: game postponements. It has become nearly anticipated for games to be delayed, whether by several months or even an entire year. This pattern is not without justification, as developers endeavor to guarantee their products satisfy high-quality benchmarks and player expectations.<\/p>\n<p>One key element leading to these postponements is the competitive landscape of the gaming industry. In a year where a much-anticipated game is set to debut, studios may opt to delay their titles to sidestep direct rivalry. This approach permits them to fine-tune their games and launch them in a less congested market, potentially boosting their chances of success.<\/p>\n<p>A recent instance of this is Frictional Games&#8217; choice to postpone their forthcoming title, &#8220;Ontos,&#8221; from its planned release date to 2027. The decision was taken to ensure the game is refined and prepared for players, as well as to prevent overlapping with the launch of a significant game predicted to overshadow the market in November.<\/p>\n<p>While delays may be disappointing for enthusiastic fans, they frequently result in a superior gaming experience. Developers utilize this extra time to resolve bugs, enhance gameplay, and elevate overall quality. In the long term, this can lead to more successful and enjoyable games.<\/p>\n<p>As the sector continues to progress, game delays may persist as a frequent occurrence. However, they act as a reminder of the commitment and effort developers invest in crafting immersive and engaging experiences for players globally.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>**Game Postponements: A Frequent Pattern in the Sector**<\/p>\n<p>In recent times, the gaming sector has observed a prominent pattern: game postponements. It has become nearly anticipated for games to be delayed, whether by several months or even an entire year. This pattern is not without justification, as developers endeavor to guarantee their products satisfy high-quality benchmarks and player expectations.<\/p>\n<p>One key element leading to these postponements is the competitive landscape of the gaming industry. In a year where a much-anticipated game is set to debut, studios may opt to delay their titles to sidestep direct rivalry. This approach permits them to fine-tune their games and launch them in a less congested market, potentially boosting their chances of success.<\/p>\n<p>A recent instance of this is Frictional Games&#8217; choice to postpone their forthcoming title, &#8220;Ontos,&#8221; from its planned release date to 2027. The decision was taken to ensure the game is refined and prepared for players, as well as to prevent overlapping with the launch of a significant game predicted to overshadow the market in November.<\/p>\n<p>While delays may be disappointing for enthusiastic fans, they frequently result in a superior gaming experience. Developers utilize this extra time to resolve bugs, enhance gameplay, and elevate overall quality. In the long term, this can lead to more successful and enjoyable games.<\/p>\n<p>As the sector continues to progress, game delays may persist as a frequent occurrence. However, they act as a reminder of the commitment and effort developers invest in crafting immersive and engaging experiences for players globally.<\/p>\n","protected":false},"author":2,"featured_media":31153,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31152","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/posts\/31152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/havefunesports.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31152"}],"version-history":[{"count":0,"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/posts\/31152\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/havefunesports.com\/index.php?rest_route=\/wp\/v2\/media\/31153"}],"wp:attachment":[{"href":"https:\/\/havefunesports.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havefunesports.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=31152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havefunesports.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=31152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}