At the recent Digital Dragons event, I unexpectedly found myself in a distinctive environment—a panel discussion focused on investment in the games industry and publishing agreements. The session, ominously named “Capital Reality,” showcased senior M&A professionals who appeared to exist in a separate realm, one characterized by financial terminology and phrases such as “dry powder” and “dealflop.” It felt as though I had entered a world populated by enormous figures crafted from gold and green paper, communicating in a dialect that was both strange and baffling.
In such uncharted waters, the most effective strategy is to discover commonality with the local populace. I successfully engaged with Victor Lee, the director of European investments for Krafton, the publisher behind Subnautica 2. Much to my astonishment, Victor echoed my thoughts regarding the prevailing trends in the gaming sector—particularly, the staggering prevalence of roguelike deckbuilders. Like me, he conveyed a sense of fatigue and bewilderment regarding the oversaturation of this genre.
Our dialogue underscored a mutual annoyance with the industry’s repetitive pitches, where numerous games appear to be variants of a similar concept. This feeling struck a chord with both of us, creating a unique moment of connection amidst the intricate discussions surrounding investment tactics and publishing arrangements.
For additional insights into Victor Lee’s viewpoint and the broader context of the gaming sector’s investment environment, you can read further details [here](https://www.rockpapershotgun.com/roguelike-can-be-anything-krafton-exec-is-very-tired-of-being-pitched-balatro-with-different-cards).
