From SpaceX Engineer to the Next Evolution of Kerbal Space Program


Toward the end of last year, RocketWerkz announced the initial details of Kitten Space Agency, a management game focused on spaceship engineering featuring cat astronauts. Created by a crew that includes the original developer of Kerbal Space Program, Kitten Space Agency seeks to address the gaps left by the hurdles encountered by Kerbal Space Program 2. The game boasts a new engine designed to enable sophisticated and reliable physics simulations, ensuring an immersive experience for space exploration game enthusiasts.

Kitten Space Agency is especially attractive to fans of Kerbal Space Program, lovingly known as Kerbollards (TM). Nevertheless, there are some apprehensions about the project’s utilization of the innovative community-funding platform, Ahwoo. Among the skilled professionals contributing to the game is Stefan Moluf, a past software engineer for spaceship flight who coded for SpaceX launch vehicles and rockets during the 2010s. Moluf’s shift from real rocket programming to creating a rocket game provides a distinct viewpoint on the parallels and divergences between both areas.

For those keen on discovering more about Kitten Space Agency and Moluf’s path, additional information can be found through comprehensive articles and conversations. The game is set to be an exhilarating addition to the space simulation category, merging the appeal of cat astronauts with the technical proficiency of its development team.