Kevin is adamant: Anyone voicing complaints here is nostalgic for a Battlefield that never actually existed.
For some time now, I’ve been encountering charged discussions regarding the movement in Battlefield 6 almost daily. On Reddit, X, TikTok, and within comment sections, players are expressing their dissatisfaction with the alleged “CoDification” of Battlefield.
The general sentiment:
Far too rapid, far too chaotic, and what’s with that ridiculous slide mechanic? The sweaty, pseudo-e-sports crowd from Call of Duty can have that, but we don’t desire it in Battlefield.
Realism was never the objective
True BF veterans recognize that Battlefield never professed to be realistic – neither concerning movement nor in any other aspect! That’s why there have always been “unrealistic” methods of control. Exploits included, by the way.
Insisting that Battlefield 6 should align with the older titles is idealizing the past excessively.
Or have we all forgotten the hair-raising “prone diving” in BF2? Or mashing the duck button in BF4? The notorious ZouZou jump? The appalling “jump peeks” in BF3?
Check out this classic clip from Battlefield expert Enders:
This was BF2, by the way. I can’t even fathom the outrage if this were in BF6.
I could also bring up the BF3/4/pre-catastrophic nerf 1/V/2042 evidence. The undeniable fact is Battlefield has consistently featured some bizarre movement mechanics.
The simple reality is that every Battlefield installment has exhibited a penchant for arcade shooter controls and its individual movement peculiarities. And even two decades ago, they were mercilessly exploited.
Did that render Battlefield a fast-paced twitch shooter? No. Will this style of movement blur the lines with CoD? No.
The current wave of panic is rooted in nostalgic recollections that never existed. Battlefield was never Arma.
Battlefield 6 doesn’t resemble CoD
After spending my initial hours in the BF6 beta, I can confidently affirm that DICE has nailed the movement aspect. There’s no justification for changes, a CoD comparison, or even protests.
Hence, I strongly encourage critics to try the open beta themselves and then formulate their own perspective. Jumping to conclusions (and making skewed comparisons) based on video clips won’t lead us anywhere.
Yes, there is a slide mechanic – but it’s worlds apart from what you experience in the lobbies of Black Ops 6! Yes, in certain scenarios, you can swiftly slide into cover, for instance. From my experience, there’s virtually no risk of spamming here.
Even mechanics like dropshotting that are often disliked are mitigated compared to fast-paced shooters: if I hit the lie down button while shooting, the character must first brace themselves convincingly and cannot shoot during this time. With jump shooting, I incur significant accuracy penalties while airborne.
Don’t Panic
In summary: All these movement options that BF fans are apprehensive about have been meticulously considered and designed to emphasize grounded firefights.
The control profile of Battlefield 6 is heavily modeled after Battlefield 5 and operates almost identically – with a noticeable weight when climbing, a crouching sprint option, and without the ultra-fast tactical sprint from BF2042, Call of Duty, or Delta Force.
Although BF5 is far from universally praised, its movement was certainly one of the best in the entire series. Therefore, it’s a wise and understandable choice for DICE to heavily rely on this feature, which should inspire hope rather than skepticism among fans of the series.
The post Fans are upset about the movement in Battlefield 6, comparing it to Call of Duty, but as a BF veteran, I can only shake my head. appeared first on Global Esport News.