"Not the Most Terrible Method to Anticipate Elder Scrolls 6" – Oblivion Gamer Freezes Character for 66 In-Game Years


Title: Hilarious Heights of Oblivion Remaster’s Spell System Explored by Inventive Player

When inquiring with long-time enthusiasts of The Elder Scrolls franchise regarding which element they miss the most from The Elder Scrolls IV: Oblivion, the response is typically unanimous: the magic system. In contrast to its successor, Skyrim, Oblivion boasted an intricate and versatile spell crafting system that empowered players to merge magical effects in both creative—and occasionally ludicrous—ways.

With the recent remaster of Oblivion, this cherished attribute has resurfaced, and fans are eagerly plunging back into the mystical arts. One player has, however, elevated spell crafting to an entirely different dimension—by rendering themselves immobile for 66 years in-game.

The Magic System: A Blessing and a Curse

Oblivion’s magic system was groundbreaking at its inception. Players could journey to the Arcane University and devise custom spells utilizing a broad spectrum of magical effects. Want a fireball that simultaneously heals you? Easy! A spell that grants invisibility while conjuring a creature? Go ahead!

However, with immense power comes the possibility for misuse. Though highly adaptable, the system is also incredibly exploitable. It wasn’t long before players discovered methods to engineer overpowering spells capable of trivializing combat—or in this case, crafting amusing self-imposed dilemmas.

Immobile for 66 Years: A Reddit Saga

Reddit user Vaverka recently recounted a wild experiment to the Oblivion community: they utilized the Paralyze spell—typically aimed at immobilizing foes—on themselves. Yet this wasn’t just a fleeting moment of stillness. Through an undisclosed enhancement technique, Vaverka successfully cast a variant of Paralyze that endures an astonishing 2,097,762,304 seconds. That equates to about 66 years in real-life terms.

Why would someone undertake this? The answer, as humorously suggested by Vaverka, is quite simple: why wouldn’t they?

The post, titled “I paralyzed myself for 66 years (longer than Uriel’s reign),” swiftly gained traction among Elder Scrolls aficionados, who inundated the comment section with jokes and encouragement for the self-sabotaging adventurer.

Community Responses: Wit and Imagination

The Reddit thread transformed into a treasure trove of Elder Scrolls humor:

– “I’ll escort you through the gates of Oblivion, brother.”
– “Just a handful of years until GTA 6, if you ever move again!”
– “That’s the price for messing around with yourself.”
– “Not the worst way to anticipate Elder Scrolls 6.”

However, perhaps the most creative reply emerged from user Semour9, who imagined a crossover scenario:

– The Hero of Kvatch immobilizes himself during the Oblivion Crisis.
– With no one to halt him, Mehrunes Dagon takes control of Tamriel.
– The world devolves into a nightmarish wasteland.
– Sixty-six years pass, and suddenly, the paralysis ends.
– The Hero, still armed with top-tier gear and abilities, rises as one of the remaining survivors.
– He transforms into the Doom Slayer, prepared to battle against the demonic legions.

This playful merger between The Elder Scrolls and DOOM (both published by Bethesda) ignited even greater enthusiasm, with fans envisioning a gritty, first-person shooter situated in a post-apocalyptic Tamriel.

A Testament to Modding and Fan Ingenuity

Oblivion’s spell crafting system has always served as a canvas for creativity, and the remaster has only rekindled that flame. While Bethesda’s official Elder Scrolls VI remains years away, fans persist in discovering fresh avenues to revel in and reimagine the earlier titles.

Whether through potent mods, tailor-made spells, or self-imposed trials like Vaverka’s 66-year paralysis, the community consistently demonstrates that the magic of The Elder Scrolls resides not only in its lore and gameplay—but in the limitless creativity of its players.

So if you’re about to dive into the Oblivion remaster, keep in mind: with great spellcraft comes great responsibility—or at least an extraordinarily lengthy rest.

Sources:
– Reddit: r/oblivion – “I paralyzed myself for 66 years”
– Global Esports News – “Not the worst way to wait for Elder Scrolls 6”