**Kingdom Come 2: Gamers Applaud the Game, Yet Dissent Against Unjust Enemy Combat Strategies**


# **Kingdom Come 2: A Remarkable Game with a Debated Combat System**

The eagerly awaited *Kingdom Come: Deliverance 2* has enthralled gamers with its immersive medieval setting, profound storytelling, and lifelike mechanics. Nonetheless, amid the tremendous acclaim, one element of the game remains contentious within the community—the combat system. While certain players value its intricacy and authenticity, others perceive it as exasperating and, at times, inequitable.

## **A Recurring Critique Emerges**

The discourse around *Kingdom Come 2*’s combat system isn’t a fresh topic. Since the debut of the first installment, *Kingdom Come: Deliverance*, players have articulated their apprehensions regarding the challenging nature and mechanics of combat. Warhorse Studios has enacted enhancements in the sequel, yet critiques continue to arise.

Presently, an intense conversation is unfolding on Reddit, where players are alleging that the game’s AI is “cheating.” The key grievance? Enemies appear to possess supernatural capabilities, such as teleporting or rubber-banding towards the player during battles.

## **Teleporting Enemies: A Significant Irritation**

One of the most disputed problems is the manner in which enemies seem to “snap” towards the player, even when they should be out of range. In a Reddit thread authored by user *KyndMiki*, visual proof was showcased revealing enemies teleporting closer to the protagonist, Henry, while launching assaults. Even when Henry is mounted and attempting to flee, adversaries still manage to strike.

A similar concern was pointed out in another thread, where a player revealed a clip of an enemy moving at an unnatural velocity to attack Henry. This occurrence, commonly referred to as “rubber banding,” has generated discontent among players who perceive that combat is unjustly tilted in favor of the AI.

Numerous players contend that this mechanism makes ground-based fights unnecessarily challenging and renders mounted combat nearly ineffective. Some have even urged Warhorse Studios to tackle the matter in an upcoming patch.

## **Is It a Glitch or a Designed Mechanism?**

In spite of the uproar, Warhorse Studios has clarified that this behavior is not a glitch but a deliberate design decision. In reality, a comparable system existed in the first *Kingdom Come: Deliverance*.

Many games employ rubber-banding AI to facilitate smoother combat animations and interactions. In the absence of such mechanics, battles could appear awkward or unresponsive. The challenge is how adeptly the game conceals these mechanics from players.

In most situations, *Kingdom Come 2* manages to effectively mask these AI modifications, particularly due to its first-person viewpoint. However, when enemies teleport or exhibit excessively rapid movements, it becomes conspicuous and disrupts immersion.

## **Will Warhorse Revamp the Combat System?**

While Warhorse Studios may fine-tune the AI behavior in forthcoming updates, it seems improbable that the teleportation and rubber-banding mechanics will be entirely eliminated. These systems are intricately woven into the game’s combat design and serve a functional role.

That said, the developers might focus on rendering these mechanics less overt to players. Enhanced animations, improved AI pathfinding, and more organic movements could aid in mitigating frustration without sacrificing the intended combat experience.

## **Conclusion: A Complicated Relationship with Combat**

*Kingdom Come 2* stands as an ambitious and immersive RPG that challenges the boundaries of realism in gaming. Nonetheless, its combat system persists as a point of debate. While some players admire the challenge and depth, others contend with mechanics that appear unfair or unnatural.

Ultimately, whether you admire or abhor the combat in *Kingdom Come 2*, one fact is clear—it ignites fervent discussions among fans. As Warhorse Studios forges ahead in refining the game, it will be intriguing to observe how they tackle these issues while preserving the unique identity of their medieval RPG.

What are your thoughts on the combat system in *Kingdom Come 2*? Does it enhance the challenge, or does it require significant revisions? Share your views in the comments!