# **Rainbow Six Siege X: A Fresh Chapter or Merely a Renovation?**
Ubisoft has put forth ambitious assertions regarding Rainbow Six Siege X, the near-sequel to its cherished tactical shooter. As the game nears its tenth milestone, fans have been eagerly anticipating a revitalized experience featuring a new engine, upgraded animations, and substantial gameplay improvements. Nevertheless, Ubisoft’s history of postponed revisions and contentious updates has left the community doubtful. Now that concrete information is available, let’s examine what’s in store for Siege X and if it meets the expectations.
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## **Introducing a New Game Mode: Dual Front**
A standout addition in Siege X is **Dual Front**, a **6v6** mode that offers a distinctive twist: both Attackers and Defenders can be on the same side. Players are required to **attack and defend at the same time**, introducing an exciting layer of strategy to the gameplay.
### **Operational Details**
– **Exclusive Map**: Dual Front comes with its own dedicated map, crafted specifically for this game mode.
– **Two Pathways**: Players begin in a headquarters and can choose to pursue either the left or right building.
– **Lane Shooter Characteristics**: The initial two areas must be defended, while the latter two require assault, creating a hybrid feel reminiscent of both Siege and a lane-oriented shooter.
### **Concerns**
While the idea is captivating, there are reservations:
– **Mismatch in Squad Sizes**: Historically, Siege has been a **5v5** experience. Transitioning to a 6v6 format means that players in five-member squads will need to depend on a random teammate, which might lead to frustration.
– **Narrow Map Selection**: The mode debuts with just **one map**, which risks becoming monotonous. Ubisoft has indicated seasonal updates to the map, but it’s uncertain whether that will sustain player interest.
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## **Visual and Gameplay Upgrades**
Siege X offers more than just new modes; it also includes **visual and gameplay enhancements**.
### **Revamped Maps**
Ubisoft is elevating the game’s visuals with **upgraded lighting, shadows, and textures**. Shadows are now strategically significant, allowing players to detect foes by their shadows before they become visible.
Moreover, **interactive environmental features** have been added:
– **Fire Extinguishers**: Shooting them unleashes thick smoke, momentarily blinding surrounding players.
– **Gas Pipes**: Damaging them triggers flames that spread and escalate over time before igniting.
– **Motion Detectors**: Static environmental features that can now be damaged to stop them from disclosing player locations.
However, it’s worth noting that **only five maps** (Clubhouse, Chalet, Bank, Kafe, and Border) will debut with these graphic improvements. Other maps will receive updates gradually, which may frustrate players hoping for a comprehensive revamp.
### **Movement and Sound Revamp**
– **Enhanced Rappelling**: Players can now navigate walls more fluidly and shift directions while rappelling.
– **Upgraded Audio Design**: Sound is more authentic, with bullets producing distinct impact sounds and gunfire muffled through walls.
These seemingly minor tweaks greatly enhance the game’s tactical complexity.
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## **New Quality-of-Life Adjustments**
Ubisoft has rolled out numerous **quality-of-life enhancements** to make Siege easier to access and enjoy:
– **Communication Wheel**: Players without microphones can utilize pre-defined messages to communicate.
– **Expedited Operator Bans**: In Ranked mode, both teams will now ban operators simultaneously to streamline the process.
– **Weapon Inspection**: Players can rotate and scrutinize their weapons closely.
– **Beginner-Friendly Elements**: New players must complete bot matches and Unranked games before entering Ranked mode.
– **Updated Menu**: The interface has been refined, featuring a dedicated **eSports tab** and a more structured Battle Pass.
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## **A New Pricing Structure**
One of the most notable changes in Siege X is its **transition to a free-to-play model**—albeit with certain restrictions.
### **What’s Available for Free?**
– **26 Operators**
– **Game Modes**: Unranked, Casual, and Dual Front
– **Select Cosmetic Skins**
### **What Requires Payment?**
– **All Other 73 Operators**
– **Ranked and Siege Cup Modes**
### **Implications for Existing Players?**
If you already possess Siege, you **won’t incur any additional charges**. All previously unlocked content, including skins and operators, will transfer over. Ubisoft is also recognizing longtime players with a **badge marking their first year of play**.
While this pricing strategy renders Siege more approachable, some fans feel let down that Ubisoft **didn’t fully embrace a Free-to-Play model** akin to Valorant, Apex Legends, or Fortnite.