# **Metal Eden: A Trendy Sci-Fi Shooter That Revitalizes Classic FPS Excitement**
## **Introduction**
In a gaming world dominated by multiplayer modes, battle passes, and live-service formats, genuine single-player first-person shooters have become increasingly scarce. Yet, *Metal Eden*, the newest title from Polish indie developer Reikon Games, aims to redefine this landscape. Following their cyberpunk action game *Ruiner* (2017), Reikon Games transitions from a top-down viewpoint to an exhilarating first-person shooter adventure.
With its dark, striking, and stylish vibe, *Metal Eden* captures the spirit of classic arena shooters like *Quake* and *Unreal Tournament*, providing a thrilling solo experience. Set for release on **May 6, 2025**, for **PC, PlayStation 5, and Xbox Series X/S**, this cyberpunk shooter is already stirring excitement among FPS enthusiasts. After experiencing the game for 90 minutes, here’s what we’ve discovered.
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## **What is Metal Eden About?**
In *Metal Eden*, players assume the role of **Aska**, a cutting-edge **Hyper Unit**—a combat machine designed for undertaking perilous missions in hostile territories. The game unfolds in **Moebius**, a futuristic city orbiting an alien planet. But a menacing virus has infected the city, turning its security systems against the people and confining human consciousness within a digital prison.
Aska’s objective is to **free the colonists** by waging battles against Moebius’ lethal security forces, which include armored robots, airborne death drones, and cybernetic horrors. Though the game is primarily combat-driven, it also delves into themes of **technological advancement, corporate avarice, and the essence of humanity in a mechanized existence**.
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## **A Cyberpunk Dystopia Illuminated by Neon**
The game’s storyline is revealed through **Nexus**, an ethereal AI entity that interacts with Aska. Nexus offers both encouraging battle orders (“Burn them all down, Hyper!”) and contemplative reflections (“Isn’t a dream that we never awaken from akin to reality?”). These thought-provoking exchanges enrich the overall narrative within the cyberpunk milieu.
Aesthetically, *Metal Eden* presents a **neon-soaked dystopia**, reminiscent of iconic cyberpunk narratives like *Blame!* and *Altered Carbon*. The **electro soundtrack** amplifies the immersive experience, ensuring each conflict is cinematic and gripping.
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## **Swift Gameplay Rooted in Classic FPS Heritage**
At its essence, *Metal Eden* operates as a **fast-paced, retro arena shooter**. Players traverse **linear environments**, engaging in fierce skirmishes against hordes of robotic foes. The game’s combat system draws heavily from **classic FPS games like *Quake* and *Unreal Tournament***, boasting:
– **Jump pads** for rapid movement
– **Power-ups** dispersed across levels
– **Health packs** instead of automatic healing
– **Swift, fluid mobility mechanics** including wall-running and dashes
The outcome is a **nostalgic yet contemporary FPS experience**, melding the prime elements of classic shooters with **state-of-the-art Unreal Engine visuals**.
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## **Shooting Mechanics Perfected**
*Metal Eden* provides **gratifying and impactful gunplay**, featuring weapons that feel potent and reactive. Players can utilize a range of futuristic arms, such as **shotguns, plasma rifles, and laser pistols**. The game reintroduces **classic secondary fire modes**, eliminating modern ADS (aim-down-sights) mechanics in favor of **hip-fire accuracy**.
Enemies burst into **splashes of sparks and metal fragments**, yielding **instant hit feedback** that enhances the satisfaction of every shot. Moreover, movement-centric combat features—such as **double jumps, wall runs, and grappling hooks**—introduce an extra layer of strategy and verticality to engagements.
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## **The Core System: Tactical Combat with an Innovative Edge**
While *Metal Eden* pays homage to traditional FPS action, it also infuses **strategic complexity** via its **Core System**. Instead of merely firing at foes, players can:
– **Extract enemy cyber cores** and hurl them as projectiles
– **Gather cores for firepower** rather than depending on pickups
– **Utilize cores to shatter enemy armor**, rendering them susceptible to fire
This system urges players to **modify their combat approach** based on the types of enemies encountered, making battles more dynamic and compelling.
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## **Personalization and Enhancements**
In addition to its fast-paced gunplay, *Metal Eden* incorporates a **skill tree and weapon crafting mechanism**. Players can unlock enhancements that augment their capabilities, such as:
– **Armor-drawing cores** for superior defense
– **Cryo abilities** to immobilize adversaries
– **Extended aerial maneuvers** for enhanced mobility
– **Magnetic power-ups** to attract