"Update 1.1 Introduces Quick Travel and Respec Options to Drova, Realizing Gamers' 2D Gothic Game Aspirations"


# Just2D Releases Update 1.1 for *Drova: Forsaken Kin* Fueled by Player Input

The indie studio Just2D has been diligently refining their 2D role-playing game, *Drova: Forsaken Kin*, since its debut. Just two weeks post-launch, the team issued a substantial patch to tackle bugs and technical glitches. Now, with Update 1.1, the developers are rolling out a variety of content modifications and quality-of-life enhancements, many of which directly stem from player input. This update not only improves the gaming experience but also highlights Just2D’s dedication to engaging with its player community.

## A Player-Focused Update

In a seven-minute video posted on the game’s Steam page, the developers presented the main changes and additions in Update 1.1. They underscored that the patch was influenced by player feedback, with many actively providing ideas and suggestions since the game’s launch. The update features several long-requested improvements, such as fast travel, a skill respec system, and updated NPC tracking, among other enhancements.

Here’s a detailed overview of the exemplary features in Update 1.1:

### **Fast Travel Feature**
Fast travel, a highly sought-after feature by players, has finally made its way into *Drova*. However, it isn’t immediately available. Players need to complete a specific quest line to unlock traveling merchants, which act as fast travel points. This method ensures the feature is woven into the game’s narrative and progression, preserving the immersive atmosphere that *Drova* is celebrated for.

### **Skills Respec Feature**
Another notable addition is the option to respec your character’s skills. This feature is also linked to a quest line, where players can acquire a unique potion that allows them to “forget” skills they have previously mastered. This update offers greater freedom for players wishing to explore different character builds or rectify earlier choices.

### **NPC Location Tracking**
To facilitate navigation within the game world, the update introduces a new journal feature that indicates various NPC locations. While the information is not overly detailed, it provides enough context to hone in on searches, thus saving players time and potential frustration.

### **Additional Quality-of-Life Enhancements**
The patch also encompasses numerous minor changes, including enhanced dialogue choices, updates to quest progression, and the introduction of new items such as a legendary sling. These modifications aim to refine the overall gaming experience and tackle lesser issues flagged by players.

## Looking Ahead: The “Insane Patch” and Upcoming Updates

Just2D is not pausing with Update 1.1. The studio has already revealed plans for the next significant update, titled the “Insane Patch,” expected to launch in December 2024. This update will introduce a new difficulty setting, making adversaries tougher and adding novel attack patterns to challenge even the most adept players.

After the “Insane Patch,” another update named *The Flesh Rises* is slated for March 2025. While details remain scarce, the developers have hinted that it will present new challenges and further expand the game’s content.

## Comprehensive Patch Notes for Update 1.1

### **Improvements and Adjustments**
– **Fast Travel:** Series of quests introduced to unlock traveling merchants.
– **Skill Respec:** New potion obtainable via a quest initiated by NPC Aidan.
– **New Items:** Introduction of a legendary sling within the game.
– **Quest Improvements:** Additional dialogue and choices for various quests, such as saving Cay while retaining the Spark or purchasing the relic from Boris.
– **Faction Armor:** Players can now buy and preview faction-specific armor from blacksmiths.
– **Visual and Narrative Adjustments:** Locations granting blessings have received visual updates, and dialogues have been revised to better reflect the repercussions of player decisions.

### **Interface Changes**
– Redesigned rebinding system for enhanced customization.
– Introduced a new journal category for NPC tracking.
– Improved usability of the inventory and crafting menus, including updated icons for learned recipes and spells.
– Enhanced menu and mini-game navigation for controllers.
– Increased save slots and shortcuts for PC users.

### **Balancing Modifications**
– Adjusted enemy regeneration times to create more chances for player intervention.
– Rebalanced multiple abilities, lowering the focus cost of “Piercing Strike” and fine-tuning “Poisoned Tip” and “Bloodlust.”
– Enhanced rewards for arena betting and revised item pricing.

### **Bug Resolutions**
– Addressed various issues, including collision errors, dialogue inaccuracies, and quest progression bugs.
– Fixed scaling problems with quickslot items and refined AI behavior for specific enemies.
– Corrected typographical errors and polished various in-game animations, including those of piglets and laughing humans.

## A Milestone for *Drova: Forsaken Kin*

The launch of Update 1.1 signifies an important achievement for *Drova: Forsaken Kin*.