Star Wars Outlaws: Update 1.2 Tackles Significant Player Annoyance


# Star Wars Outlaws: Update 1.2 Introduces Significant Enhancements and Bug Resolutions

The distant galaxy has just become more seamless with **Star Wars Outlaws**’ newest update, **Update 1.2**. This second significant update introduces various modifications intended to enhance gameplay, address bugs, and elevate the overall player experience. From fine-tuning stealth functions to resolving vexing speeder problems, this update is filled with improvements that many gamers have been anticipating. Let’s explore the main features of this update and review the complete patch notes.

## **What is the Size of Patch 1.2?**

Before delving into the specifics, here’s a brief overview of the patch sizes for different platforms:
– **PC**: 5.6 GB
– **PS5**: 3.8 GB
– **Xbox**: 4.7 GB

Now, let’s detail the crucial changes brought by **Update 1.2**.

## **Main Features of Update 1.2**

### **1. Stealth Enhancements**
Stealth gameplay has been an essential part of **Star Wars Outlaws**, but many players encountered frustrations with erratic AI behavior and ambiguous environmental indicators. **Update 1.2** tackles these concerns by adjusting enemy detection speeds, refining NPC patrol paths, and improving the visibility of environmental elements beneficial for sneaking. These modifications should render stealth missions more intuitive and forgiving for players.

### **2. Faction Missions Clarity**
Previously, players often mixed up faction symbols when selecting missions. The update now guarantees that each quest distinctly shows the syndicate it pertains to, simplifying the tracking of your allegiances and goals.

### **3. Speeder Adjustments**
Speeder controls have been a contentious area for many gamers, often leading to unintentional mishaps and camera troubles. **Update 1.2** enhances the camera experience during speeder navigation, diminishes the odds of being dislodged, and improves speeder responsiveness upon summoning. These tweaks should facilitate a far smoother journey across the game’s expansive open world.

### **4. Kay’s Animation and Grappling Hook Improvements**
Kay, the central character of the game, has also received important tweaks. His animations have been upgraded, and a new button for quick grenade launches has been implemented. Furthermore, the grappling hook now functions as intended, resolving prior issues where players would become stuck or unable to lock onto targets. These revisions will aid in streamlining both combat and exploration.

## **Comprehensive Patch Notes for Update 1.2**

### **Key Modifications**
– **Stealth Revamp**: AI detection, NPC placement, patrol behaviors, and environmental cues have been optimized to enhance the stealth experience.
– **Speeder Modifications**: Camera enhancements during rides and refined interactions between speeders and the environment have been introduced to minimize accidental dismounts.
– **Bug Resolutions**: Problems like getting trapped during hyperspace jumps, absent quest notifications, and grappling hook issues have been resolved.

### **Performance and Stability**
– Boosted stability and performance on all platforms.
– Resolved FPS drops with Intel ARC GPUs.
– Addressed VRAM impact on RTXDI usage.

### **General Gameplay**
– Enhanced Kay’s movement animations.
– Adjusted AI reactions to environmental events, such as Nix activating NPC grenades.
– Lowered adrenaline surges during melee attacks.
– Introduced a quick-throw option for grenades.
– Enhanced speeder controls while using a mouse.
– Added a double-tap jump option for activating the grappling hook.
– Fixed problems with Kay becoming trapped in certain areas or being unaffected by enemy blasters.

### **UI, HUD, and Settings**
– Incorporated syndicate names into individual contracts for better clarity.
– Enhanced in-game menu structures and scrolling functionalities.
– Addressed field of view issues in 21:9 mode on consoles.
– Improved descriptions for vendors needing specific syndicate reputations.

### **Graphics**
– Optimized VRAM, RTXDI, and Ray Reconstruction performance.
– Resolved graphical glitches in launch and landing sequences.
– Enhanced rendering of ambient terrain and foliage.
– Improved lighting effects during nighttime planet takeoffs.

### **Audio**
– Added background dialogue for a more immersive experience.
– Adjusted sound levels for environmental objects and NPC interactions.
– Fixed various issues involving absent or inaccurate sound effects.

### **Cinematics**
– Refined narrative sequences, voice-overs, and lip-syncing for a more cohesive storytelling experience.

### **Camera**
– Adjusted camera angles when Kay is in low cover, engaging in combat, or climbing.
– Enhanced camera fluidity when the field of view is increased.

### **Worlds, Wildlife, and Flora**
– Improved Kay’s hair animations during rainy conditions.
– Corrected idle animations for vendors in specific areas.
– Enhanced Kay’s responsiveness to environmental effects such as waterfalls and rain.

### **Sabacc**
– Resolved numerous issues related to the in-game