"Spectre Divide Encounters Criticism Regarding €90 Skin, Developers Retrace Steps"


**Spectre Divide: A Journey of Notable Player Engagement and Unfavorable Reviews**

On September 3, 2024, the eagerly awaited comic-style 3v3 shooter *Spectre Divide* launched on Steam, aspiring to carve out a distinct space in the competitive landscape of tactical shooters, alongside heavyweights such as *Counter-Strike 2* and *Valorant*. Developed by Mountaintop Studios, the game was officially revealed just a few weeks before its launch, generating a buzz that swiftly converted into a significant player following. However, while the player statistics suggest success, the reviews tell a contrasting tale.

### Strong Engagement, Poor Feedback

At first glance, the debut of *Spectre Divide* seems to be a significant triumph. On its initial release day, the game recorded nearly 40,000 peak concurrent players on Steam. This achievement is particularly notable, considering the brief interval between the announcement and the launch. The figures indicate that the title has successfully attracted a considerable audience, likely due to its free-to-play format and the appeal of a novel competitive shooter.

Nonetheless, a deeper examination of the game’s Steam page presents a different narrative. Despite the robust player figures, *Spectre Divide* has garnered a tepid response from its community. At the time of this writing, only 47 percent of reviews on Steam are positive, suggesting that almost half of the players are discontented with their experience.

### What Went Awry?

Negative reviews emphasize various concerns that have led to the game’s mixed feedback. Frequent grievances include lengthy matchmaking periods, bugs, and particularly, the pricing strategy for cosmetic items.

One player, *semiloker*, who took part in the closed beta, voiced irritation regarding the matchmaking process, commenting, “It takes 15 minutes to find a match with 30,000 players online, and I haven’t found one yet. From day one, a skin costs $10, and the set costs $80! Update: I can’t even cancel the match search.”

Another player, *Conair*, criticized the game’s pricing strategy, drawing unfavorable comparisons to *Valorant*: “Charges more for skins than Valorant and is pretty disappointing. Played the beta and am now just unhappy with the full version. The game is just trying to cash in on Shroud’s name.”

### The Pricing Dispute

The primary source of dissatisfaction among players is the cost of in-game cosmetic items. While it’s typical for free-to-play games to generate revenue through the sale of cosmetic products, the pricing in *Spectre Divide* has faced intense backlash.

In the game, players can acquire weapon skins using Spectre Points (SP), with 500 SP costing approximately 5 euros. However, certain bundles in the game, containing multiple weapon skins, were priced as high as 9000 SP upon launch—equivalent to 90 euros. This pricing is deemed excessive, even for a free-to-play title, prompting allegations that the game is seeking to exploit its audience.

### Developer Reaction

In light of the criticism, Mountaintop Studios promptly announced a price reduction of 17 to 25 percent on the bundles. In a Steam post, the developers apologized for the elevated prices and pledged to refund 30 percent of the SP spent to players who had already made purchases. Furthermore, players who acquired the Founder’s Pack or the Supporter Pack on Steam will receive additional SP as compensation.

Despite these actions, many players continue to feel unsatisfied. Some have called for more standalone weapon skins instead of being compelled to purchase costly bundles. Even post-price reduction, the “Cryokinesis Bundle,” for instance, still retails for 70 euros—comparable to the cost of a full-priced game.

### Conclusion

*Spectre Divide* has achieved a robust start in terms of player engagement, yet the game’s reception has been tainted by concerns related to matchmaking, bugs, and particularly, its pricing strategy for cosmetic items. While the developers have initiated efforts to address community issues, it is uncertain whether these alterations will suffice to regain the trust of dissatisfied players.

As the game progresses, Mountaintop Studios will need to delicately balance monetization with player contentment if they aim to sustain and expand their player base in the fiercely competitive domain of tactical shooters. For the time being, *Spectre Divide* stands as a testament that success in the gaming sector involves more than just drawing players in—it’s also about ensuring their ongoing happiness.